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Monthly Challenge Roll :: 1d20
1 A train passes through the area.
2-5 A lot of Twolegs are hanging around the territory.
6-8 The fumes and poisoned land are worse than usual this moon.
9-11 The Light has a mission for you.
12-18 Nothing of note happened.
19-20 Your clan finds abandoned Twoleg supplies.

Depending on what you rolled, consult the tables below. When something happens to a cat, you can either randomize who is chosen, or pick yourself.

Monthly Challenge Rolls

1d8 A train passes through the area
1 A cat gets hit fatally.
2 A cat gets hit but survives. Roll on the injury table and edit the injury into the clan.
3-6 Prey is scared away. Ration food for this moon.
7-8 Nothing of note happened.
1d8 A lot of Twolegs are hanging around the territory
1 A cat gets taken away by Twolegs. Make them choose to become a kittypet. You may invite them back in.
2-4 Twolegs scare away prey. Ration food for this moon.
5-8 Nothing of note happened.
1d4 The fumes and poisoned land are worse than usual
1 Your cats struggle to smell through the fumes. Your cats cannot go on hunting patrols this moon (or cannot Proceed), and warriors and apprentices may not accompany medicine cats on patrol.
2 The territory is too vast and the cats are too ill. No cats may go on border patrols this moon.
3 The clan is grumpy. Mediators may only choose sabotage, and you must antagonize on every applicable patrol.
4 No one gets sick and the clan can function as normal.
1d4 The Light has a mission for you
1 There is something desperately valuable on the edges of your territory. All cats must go on solo patrols this moon. If a cat does not Proceed, it must be in line with their personality and may have consequences. Roll on the “abandoned Twoleg supplies” table twice.
2 The Light sees hope in another heart. The leader must invite in another cat (if available).
3 The Light sees darkness in another heart. The leader must antagonize one of the other clans.
4 The Light has a message for you. A cat must go into the sacred cave and commune with the Light. The process will injure the cat. (Roll on the injuries table.) Receive an omen or prophecy.
1d4 The clan finds abandoned Twoleg supplies
1 LightClan has learned how to use bandages and other basic medical supplies. You may edit out one injury/illness a cat has, so long as it’s not a permanent condition.
2-3 LightClan has picked up valuable information. You may roll next moon’s d20 twice and take the more favorable result.
4 While nothing useful, LightClan finds some fun trinkets. You may edit in any Accessory on a d4 amount of cats.
1d4 Injuries
1 Broken back
2 Head damage
3 Broken jaw
4 Broken bone

Apprentice Assessments

Medicine Cat apprentice assessment :: 1d8
1 The apprentice does not survive, but gives an omen before passing.
2 The apprentice survives, but rolls on the injury table.
3-6 The apprentice survives and passes their assessment.
7-8 The apprentice survives and passes on an omen. They are considered Lightblessed.

Twoleg Supplies: Accessories

Roll first on the Accessory Category table, then roll on that category’s table to determine which accessory is in your stash of Twoleg supplies. You may choose which cat receives it, or roll a die to pick one at random.

1d8 Accessory Category
1 Collars
2 Bell Collars
3 Bows
4 Nylon Collars
5 Natural Accessories
6 Pelt Accessories
7 Feathers
8 Bug Wings

Collars

1d20 Collars
1 Crimson “CRIMSON”
2 Red “RED”
3 Yellow “YELLOW”
4 Lime “LIME”
5 Green “GREEN”
6 Blue “BLUE”
7 Cyan “CYAN”
8 Rainbow "RAINBOW”
9 Spikes "SPIKES”
10 Black "BLACK”
11 Multi "MULTI”
12 Pink "PINK”
13 Purple "PURPLE”
14 Indigo "INDIGO”
15 White "WHITE”
16-20 Your Choice